Wooden transport pipes from BuildCraft work as well. Powering the machines seemed to work fine with BuildCraft Kinetic Pipes and Galacticraft aluminium wire. There are also some very fun effects with molecules. They are quite similar to potions except that you will need to go and try out what they do since there doesn't seem to be a complete list of what different molecules can do (the wiki at least lists some of them). Some molecules just give you a bit of food + saturation, like H2O. Others give you Speed bonus, Regeneration, Nausia, Wither, you name it. ![]() Of course, some of these molecules are dangarous. For example, do not drink something like Cyanide, that's bad for you. But if you have a spare moment in your busy MC life, sitting back and trying some molecules can be quite fun. Take some asperin or penicillin with you, in case one of the molecules gives you a severe headache or worse. Withers all mobs within a 1-block radius when attacking.A lot of real-life molecules have been implemented and certain effects have been copied. Temporarily drops flying mobs to the ground for easier.Ĭreates an explosion when attacking mobs in the rain. Warns the player if lava within 3 blocks below a mined block. Occasionally creates lightning strikes which charge inventory. Mobs yield 50-75% more experience when killed. Mining gold ore drops two gold ingots instead of the raw ore.Ĭreates an explosion when breaking blocks under water. Player can pick up items from farther away. There is a small chance of changing the wool color when breaking wool blocks. Increases chances of item drops when a mob is killed. Increases damage taken while suffocating. Poisons all mobs within a 1-block radius when attacking. Has a chance of setting nearby blocks on fire when breaking grass, flowers, leaves, or wood. ![]() Mob drops have a chance of decomposing into constituent molecules when a mob is killed. Randomly places a torch at the players current location when mining.īlinds nearby mobs with a bright magnesium flash. Gives player night vision when attacking. There is a random chance of filling the hunger bar by 4 points whenever a block is mined. Provides extra air when mining underwater. Zombies drop cooked steak instead of rotten meat when killed. Increases the number of items dropped when mining coal or diamond. ![]() Equivalent to a Bane of Arthropods enchant. Increases the damage when attacking spiders. Mobs float upwards when attacked and take fall damage. The table below lists all effects as of version 5.0.5.Ĭauses an explosion when the attacked entity is on fire. In addition to tool modifiers above, some elements add special effects to the Polytool. The following table lists the damage and speed modifiers for each of the relevant elements. Without any modifications, the Polytool has +8 Attack Damage, and 8 speed points each for the pickaxe (which tracks two separate statistics for ore mining and stone mining speeds), shovel, and axe functionalities. All active elements are shown revolving around the Polytool in the GUI. While in the configuration GUI, you can place a full stack of an element (64 atoms) in the upper-left slot to upgrade the tool with that element and apply its effects however, there is no way to remove elements from the tool once they're applied. The Polytool is used in the same way as any Minecraft tool: left-click is used to attack, chop, dig, and mine, and right-click opens the configuration GUI. Polytool Configuration GUI with hydrogen, sulfur, ruthenium, and rhodium modifiers. ![]() The Polytool is crafted by placing a 4 full stacks of Carbon Nanotubes into the Chemical Synthesis Machine configured so that the top-center, left-center, right-center, and bottom-center slots each have a full stack.
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